Sky Alton

Quest 2: May

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  You duck out from under the low doorway. The evening sun dazzles you after the dimness of the house. From behind you, you can still hear the low, anguished murmurings of the sick girl’s family. If you don’t come back with the cure in time…

 

  You set off along the dusty road, bordered on either side by squat stone cottages. People watch from out of their doorways: occasionally one bids you luck. As you reach open countryside, you fumble in a pocket for the scrap of parchment the wise old scholar gave you.

 

The Treasure (10 Beans)

  The sketch map is incredibly rough and the description of the cure below it is practically illegible. The old man’s hands were shaking so badly with age and fatigue by the time he wrote it that it’s a struggle to pick one letter out of the jumble. You hold it up to the golden glow of the setting sun:

‘A juice made from the eFrr-Fioelws of the unMointa of the Sun. Two drops’ (Unscramble the words and you’ll have the origin of a magical cure from a well-known book. Find which cure it is and identify it at the top of your submission)

 

  You journey long into the night, only pausing to rest when the moon goes down. At first light, you set out again. The sound of the sea teases the edge of your perception for a long time before you emerge onto a headland and see it below you. Consulting the map in the early light, you turn left and clamber down.

 

  The first you know of the castle is realising that the boulder you’re taking a rest on is actually a squared stone block. You leap up and begin to look for a pattern. Discerning the vague shape of the wall, you follow it until you reach the tumble of stones the old man told you of.  You strain and sweat for a good hour before uncovering the iron-bound wooden door, set into what now resembles a bank but must once have been the foundations. You’re concerned it might take you another hour to burst it open but it’s so old that it crumbles into splinters at your touch. Beyond is the ancient royal treasury, full of long-lost riches….

 

The Journey (20 Beans)

  Describe the treasury in at least 100 words. What fabulous objects can you see in the light from the doorway? Weapons? Armour? Jewellery? Goblets? Coins?

 

  You clamber over the piles of precious things, eyes scanning the depths for some sign of a bottle. It isn’t until you reach the back that you spy one sitting on a shelf. It doesn’t look much compared to what surrounds it, though there is a leather cord to hang it from your shoulder.  When you hold it up to the light, it flashes and gleams, as though made from something other than glass.

 

  You journey back to the village and hurry to the girl’s home. Crouching down by her bed, you hold out the bottle with shaking fingers. Whatever more appropriate stopper it used to have is gone, replaced by a simple cork. You twist the cork but it won’t come out. The girl’s mother gives you a knife but it still won’t come out. Everything you try to use to prise it out fails. In desperation, you try to break the neck off the bottle but it turns out to be made from something hard like diamond and won’t crack.

 

Victory (20 Beans)

  Solve this Muggle riddle: The diamond and cork are impervious to magic. How can you get to the cure if you can’t pull or prise the cork out and you can’t shatter the bottle? (Hint: there is a correct answer. If you’re truly stuck, ask me!)

 

The deadline is 11.59 PM HOL-time on May 31st. Send all your tasks in one private message to me (Sky Alton). Once the deadline has passed, feel free to share your descriptions and or your solutions as a reply to this thread (but only AFTER the deadline).

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Quest 2 - May

Fire-Flowers of the Mountain of the Sun

 

 

Beyond is the ancient royal treasury, full of long-lost riches….

The Journey (20 Beans)

  Describe the treasury in at least 100 words. What fabulous objects can you see in the light from the doorway? Weapons? Armour? Jewellery? Goblets? Coins?

The first thing my hero saw, as he stood in the doorway, was a bunch of books. 'What the heck?' he thought to himself, as he sauntered into the room. 'Ah, this is more like it!' he grinned, as he stepped around the myriad bookcases. Thousands upon thousands of books had no comparison to the wealth he spied heaped up beyond the tomes. Yes! Weapons galore abound -- knives, swords, pickaxes, ropes, little daggers, pins ... everything a person could wish for, along with clever items of garb devised to protect a person from all of them. A few more steps showed him an alcove which appeared to be filled with coins of all kinds, heaped into trunks. Going around a corner he saw all kinds of winking lights twinkling off of gem stones.  But ... all of this still isn't what is needed for the quest! Where are the potions?

Going down a little hallway, the smell of something enticing attracted his attention. Rum? Spiced rum? Ahhhhh - and he turned to go into a room which held potions (and rum).  Hefting the bottle of rum, he looked for that would be used for healing ...

That's it!  And he grabbed it. "It doesn’t look much compared to what surrounds it, though there is a leather cord to hang it from your shoulder.  When you hold it up to the light, it flashes and gleams, as though made from something other than glass."

Returning to the home of the little girl, he tried to decant the contents so she can be healed. !! What is this?  " Everything you try to use to prise it out fails. In desperation, you try to break the neck off the bottle but it turns out to be made from something hard like diamond and won’t crack. "

So ... these are methods which he tried and one of them succeeded!

1) bore a hole through the cork and let the potion dribble out that way

2) wrap the bottle in a towel and bang it against a wall until the cork comes out

3) hold the bottle upside down between the knees and pound it with the flat of a shoe

4) get a blow-torch (or a dragon) and heat up the contents, which will increase the pressure which will cause the cork to blow out (the only problem with that is that it might alter the contents of the potion making it so it doesn't work)

 

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I keep forgetting to post my stuff in here after. Oops.

 

The Treasure

Fire-flowers from the mountain of the sun which creates a healing cordial which was also known as Lucy's Cordial from The Chronicles of Narnia

 

The Journey

The inside of the treasury was huge and shining in this brilliant gold even given the outside condition of what it once was. All around are ancient artifacts that are still in near pristine condition, hidden away for possibly thousands of years. Even more than that, there are brilliant weapons made from obsidian and what looks to be like dragon glass which reflected in the light of the room that shone through when I opened the door. Coins scatter the floor in colors of gold, silver and bronze. Some are big and some are small. Then there are the gemstones that are still set neatly into the wall. Diamonds and sapphires and rubies. A row of quartz and moonstone lie underneath them and an opal necklace that must have belonged to a beautiful queen.

 

Victory

If you can't get a cork out, you can always just push it in.

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